Normally, when defeating a boss and collecting their reward, you go through some text and are transported to the world map. Mercury Cancel: Mercury and Sulfur are the two potions I buy on the return trip to stage II.There are some fights where this is possible but the bosses are either invulnerable or off screen and others where this is not possible at all. Hitting Bosses Early: In some stages, When the screen transition to a boss fight completes, you have control of firebrand for 1 frame.Thus, they can be defeated 1 hit early by stacking damage. Boss Invincibility: Some bosses (hippogriff, flame lord.) Calculate damage, then check invincibility and restore the damage if the timer is running.Right Direction takes priority but the fireball comes out of the back of his head. Holding L/R glitches the placement of Firebrands attack.Notably, in stage 2 I abuse the change in firebrands hit box to slip the statues, and it is used in various places to Dash while falling. edge dashing: The collision detection is kind of funny.SkullBash game: This was the first time I attempted to improve this segment and I was able to save 80 frames here.Movement: there were several locations where I am able to optimize movement across the whole game to either save time or reduce lag.
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